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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Investigating Match Performance Differences between Genders of League of Legends Champions.Ivan Ramler, Choong-Soo Lee, Sarah Strong
2021The Human Fantasy: Exploring race and ethnicity through Dungeons & Dragons.Antoine Premont, Samuel Heine
2021#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns.Simone Petrosino, Enrica Loria, Johanna Pirker
2021Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science game.Rogerio de Leon Pereira, Anthony Tan, Andrea Bunt, Olivier Tremblay-Savard
2021Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools.Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr
2021Applying Rapid Crowdsourced Playtesting to a Human Computation Game.Pratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper
2021Indigenous Worldviews in Digital Games: Sami Perspectives in Gufihtara eallu (2018) and Rievssat (2018): This paper examines how two digital games produced during the 2018 Sami Game Jam, Gufihtara eallu (2018) and Rievssat (2018), embody and model Sami Indigenous epistemologies.Elizabeth Biz Nijdam
2021Teaching esports to young students with autism: Exploring pedagogical possibilities and challenges.Rune Kristian Lundedal Nielsen, Thorkild Hanghj, Morten Boller, Peter Mollerup
2021Tessera: A Practical System for Extended WaveFunctionCollapse.Adam Newgas
2021Web-based Programming for Low-cost Gaming Handhelds.Michal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich, Daryl Zuniga
2021Common Narrative in Educational Video Games: A Design of Games to Teach Circuits.Declan Andrew McClintock, Charles B. Owen
2021Softlock Detection for Super Metroid with Computation Tree Logic.Ross Mawhorter, Adam M. Smith
2021Fractal Coordinates for Incremental Procedural Content Generation.Peter Mawhorter
2021Adversarial Random Forest Classifier for Automated Game Design.Thomas Maurer, Matthew Guzdial
2021Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation games.Kirk Lundblade
2021Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning.Mathias Lwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi
2021Ensemble Learning For Mega Man Level Generation.Bowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial
2021Grounded Theory of Accessible Game Development.Jozef Kulik, Jen Beeston, Paul A. Cairns
2021Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game Design.Daniel King
2021Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers.Ursina Kellerhals, Naomi Burgess, Richard Wetzel
2021Neurosymbolic Map Generation with VQ-VAE and WFC.Isaac Karth, Batu Aytemiz, Ross Mawhorter, Adam M. Smith
2021Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices.Dominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John A. Springer, Bethany S. McGowan, Jason B. Reed
2021There Is No Escape: Theatricality in Hades.Nick Junius, Max Kreminski, Michael Mateas
2021Squeezer - A Mixed-Initiative Tool for Designing Juice Effects.Mads Johansen, Martin Pichlmair, Sebastian Risi
2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation.Jean-Baptiste Herv, Christoph Salge
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