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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena Game.Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman
2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games.Emily Halina, Matthew Guzdial
2021The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games.Gianluca Guglielmo, Michal Klincewicz
2021Game Mechanic Alignment Theory.Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius
2021A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game.Kutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper
2021The Struggle is Spiel: On Failure and Success in Games.Julian Frommel, Madison Klarkowski, Regan L. Mandryk
2021"Slow down and look": Desirable aspects of failure in video games, from the perspective of players.Charline Foch, Ben Kirman
2021It's Badging Time!: Permanence, Expiration, and Lifespan of Digital Badges.Joseph R. Fanfarelli, Paul M. Harden
2021Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends.Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan
2021Personalizing Gameful Elements in Social Exergames: An Exploratory Study.Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead
2021Uplifting Us: A BIPOC Game Design Case Study.Christopher Brooks, Erica Principe Cruz, Jamie Camera, Alexandra To
2021Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level.Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell
2021Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone.Paris Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck
2021Gram-Elites: N-Gram Based Quality-Diversity Search.Colan F. Biemer, Alejandro Hervella, Seth Cooper
2021Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach.Pengze Bian, Lei Liu, Penny Sweetser
2021Challenging Systems of Play: Towards game design ethics for transgender allyship.Josephine Baird, Sabine Harrer
2021Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level Generation.Mathias Babin, Michael Katchabaw
2021Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool.Alberto Alvarez, Eric Grevillius, Elin Olsson, Jos M. Font
2021Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness.Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp
2020Generating Real-Time Strategy Heightmaps using Cellular Automata.Peter Ziegler, Sebastian von Mammen
2020Player-Centered AI for Automatic Game Personalization: Open Problems.Jichen Zhu, Santiago Ontan
2020Procedural generation using quantum computation.James R. Wootton
2020Applications of Graph Theory and Probability in the Board Game Ticket to Ride.R. Teal Witter, Alex Lyford
2020Spatial Layout of Procedural Dungeons Using Linear Constraints and SMT Solvers.Jim Whitehead
2020Dynamic Procedural Music Generation from NPC Attributes.Megan Washburn, Foaad Khosmood
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