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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Micro-level examination of games using Indicator Analysis.Henrik Warpefelt
2020An Empirical Study of the Characteristics of Popular Game Jams and Their High-ranking Submissions on itch.io.Quang N. Vu, Cor-Paul Bezemer
2020A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children.Iro Voulgari, Stephanie Vouvousira, Aimilia Fakou
2020Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning.Iro Voulgari, Konstantinos Lavidas, Vassilis Komis, Stavros Athanassopoulos
2020Reflection in Game-Based Learning: A Survey of Programming Games.Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu
2020An Integrated Design of World-in-Miniature Navigation in Virtual Reality.Samuel Truman, Sebastian von Mammen
2020All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.Giovanni Maria Troiano, Dylan G. M. Schouten, Michael P. Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld
2020The making of La Mancha.Christopher W. Totten
2020ExpReal: a Writing Language and System for Authoring Texts in Interactive Narrative.Nicolas Szilas, Ruud de Jong, Marit Theune
2020Designing a Senior Friendly Interface for a Personalized 3D Narrative Simulation.Nicolas Szilas, Kasper Ingdahl Andkjr, Laurens Kemp, Arnaud Ricci, Tessa Dadema, Henk Herman Nap, Frdric Ehrler
2020Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation.Penny Sweetser, Matthew Aitchison
2020Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor.Anne Sullivan, Mel Stanfill, Anastasia Salter
2020Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers.Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi
2020Primal Clay: Worldbuilding with the New Materialism.Colin Stricklin, Michael Nitsche
2020Assessing Multiplayer Level Design Using Deep Learning Techniques.Conor Stephens, Chris Exton
2020Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit.Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper
2020Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders.Sam Snodgrass, Anurag Sarkar
2020Misusing mobile phones to break the ice: the tabletop game Maze Maestro.Albert Sjlund, Martijn Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra
2020Collaborative Agent Gameplay in the Pandemic Board Game.Konstantinos Sfikas, Antonios Liapis
2020Why Is CryptoKitties (Not) Gambling?Alesja Serada
2020Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom.Marco Scirea, Andrea Valente
2020Satirical Game Design: The Case of the Boardgame Construction BOOM!Jasper Schellekens, Stefano Caselli, Stefano Gualeni, Krista Bonello Rutter Giappone
2020Formalizing Casual Tabletop Games for Language Teaching.Stamatia Savvani
2020Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers.Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier
2020Sequential Segment-based Level Generation and Blending using Variational Autoencoders.Anurag Sarkar, Seth Cooper
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