| 2020 | Micro-level examination of games using Indicator Analysis. | Henrik Warpefelt |
| 2020 | An Empirical Study of the Characteristics of Popular Game Jams and Their High-ranking Submissions on itch.io. | Quang N. Vu, Cor-Paul Bezemer |
| 2020 | A Game about our Neighbourhood: A Case Study of Participatory Game Design with Pre-school Children. | Iro Voulgari, Stephanie Vouvousira, Aimilia Fakou |
| 2020 | Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning. | Iro Voulgari, Konstantinos Lavidas, Vassilis Komis, Stavros Athanassopoulos |
| 2020 | Reflection in Game-Based Learning: A Survey of Programming Games. | Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu |
| 2020 | An Integrated Design of World-in-Miniature Navigation in Virtual Reality. | Samuel Truman, Sebastian von Mammen |
| 2020 | All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design. | Giovanni Maria Troiano, Dylan G. M. Schouten, Michael P. Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld |
| 2020 | The making of La Mancha. | Christopher W. Totten |
| 2020 | ExpReal: a Writing Language and System for Authoring Texts in Interactive Narrative. | Nicolas Szilas, Ruud de Jong, Marit Theune |
| 2020 | Designing a Senior Friendly Interface for a Personalized 3D Narrative Simulation. | Nicolas Szilas, Kasper Ingdahl Andkjr, Laurens Kemp, Arnaud Ricci, Tessa Dadema, Henk Herman Nap, Frdric Ehrler |
| 2020 | Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation. | Penny Sweetser, Matthew Aitchison |
| 2020 | Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor. | Anne Sullivan, Mel Stanfill, Anastasia Salter |
| 2020 | Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers. | Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi |
| 2020 | Primal Clay: Worldbuilding with the New Materialism. | Colin Stricklin, Michael Nitsche |
| 2020 | Assessing Multiplayer Level Design Using Deep Learning Techniques. | Conor Stephens, Chris Exton |
| 2020 | Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. | Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper |
| 2020 | Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders. | Sam Snodgrass, Anurag Sarkar |
| 2020 | Misusing mobile phones to break the ice: the tabletop game Maze Maestro. | Albert Sjlund, Martijn Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra |
| 2020 | Collaborative Agent Gameplay in the Pandemic Board Game. | Konstantinos Sfikas, Antonios Liapis |
| 2020 | Why Is CryptoKitties (Not) Gambling? | Alesja Serada |
| 2020 | Boardgames and Computational Thinking: how to identify games with potential to support CT in the classroom. | Marco Scirea, Andrea Valente |
| 2020 | Satirical Game Design: The Case of the Boardgame Construction BOOM! | Jasper Schellekens, Stefano Caselli, Stefano Gualeni, Krista Bonello Rutter Giappone |
| 2020 | Formalizing Casual Tabletop Games for Language Teaching. | Stamatia Savvani |
| 2020 | Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. | Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier |
| 2020 | Sequential Segment-based Level Generation and Blending using Variational Autoencoders. | Anurag Sarkar, Seth Cooper |