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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games.Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonat Pires de Arajo, Bonfim Amaro Jnior, Guilherme Nepomuceno de Carvalho
2020Learning Binary Search Trees through Serious Games based on Analogies.Alberto Rojas-Salazar, Mads Haahr
2020Analysis of Business Model Transition Based on Active User and Review Value.Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida, Reza Firsandaya Malik
2020How Avatars Influence User Behavior: A Review on the Proteus Effect in Virtual Environments and Video Games.Anna Samira Praetorius, Daniel Grlich
2020Procedural Generation for Divination and Inspiration.Martin Pichlmair, Charlene Putney
2020Blockchain Technologies and Games: A Proper Match?Alexander Pfeiffer, Simone Kriglstein, Thomas Wernbacher
2020"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame.Danielle Marie Olson, D. Fox Harrell
2020Romantic Love in Games, Games as Romantic Love.Renata Ntelia
2020More Than Just the Table: Analog Games as Computational Platforms.Jack Murray
2020Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children.Katerina Morfoniou, Iro Voulgari, Maria Sfyroera, Dimitris Gouscos
2020Refugeoly: Building a Serious Game through refugee testimonies.Vinny Montag
2020Expanding Wave Function Collapse with Growing Grids for Procedural Map Generation.Tobias Nordvig Mller, Jonas Aksel Billeskov, George Palamas
2020Intensifying Stress Perception Using Visual Effects in VR Games.Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild
2020Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance.Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild
2020Emergent precariousness: Video game modding in the context of a decolonial philosophy of technology.Jos Messias
2020Player Behavior Profiling through Provenance Graphs and Representation Learning.Sidney Araujo Melo, Troy C. Kohwalter, Esteban Clua, Aline Paes, Leonardo Murta
2020Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch.David Melhart, Daniele Gravina, Georgios N. Yannakakis
2020Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin
2020CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets.Marcello A. Gmez Maureira, Isabelle Kniestedt, Sandra M. Dingli, Danielle M. Farrugia, Bjrn Berg Marklund
2020Towards a Taxonomy of AI in Hybrid Board Games.Marcello A. Gmez Maureira, Giulio Barbero, Maria Freese, Mike Preuss
2020Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game.Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, Olivier Tremblay-Savard
2020The Game as a Classroom: Understanding Players' Goals and Attributions from a Learning Perspective.William Martin, Brian Magerko
2020Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments.Bjrn Berg Marklund, Rebecca Rouse, Lissa Holloway-Attaway
2020M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives.Mehak Maniktala, Chris Miller, Aaron Margolese-Malin, Arnav Jhala, Chris Martens
2020Civilizing Civilization (and beyond).Kirk Lundblade
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