| 2020 | Using Ant Colony Optimisation for map generation and improving game balance in the Terra Mystica and Settlers of Catan board games. | Rommel Dias Saraiva, Alexandr Grichshenko, Luiz Jonat Pires de Arajo, Bonfim Amaro Jnior, Guilherme Nepomuceno de Carvalho |
| 2020 | Learning Binary Search Trees through Serious Games based on Analogies. | Alberto Rojas-Salazar, Mads Haahr |
| 2020 | Analysis of Business Model Transition Based on Active User and Review Value. | Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida, Reza Firsandaya Malik |
| 2020 | How Avatars Influence User Behavior: A Review on the Proteus Effect in Virtual Environments and Video Games. | Anna Samira Praetorius, Daniel Grlich |
| 2020 | Procedural Generation for Divination and Inspiration. | Martin Pichlmair, Charlene Putney |
| 2020 | Blockchain Technologies and Games: A Proper Match? | Alexander Pfeiffer, Simone Kriglstein, Thomas Wernbacher |
| 2020 | "I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame. | Danielle Marie Olson, D. Fox Harrell |
| 2020 | Romantic Love in Games, Games as Romantic Love. | Renata Ntelia |
| 2020 | More Than Just the Table: Analog Games as Computational Platforms. | Jack Murray |
| 2020 | Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children. | Katerina Morfoniou, Iro Voulgari, Maria Sfyroera, Dimitris Gouscos |
| 2020 | Refugeoly: Building a Serious Game through refugee testimonies. | Vinny Montag |
| 2020 | Expanding Wave Function Collapse with Growing Grids for Procedural Map Generation. | Tobias Nordvig Mller, Jonas Aksel Billeskov, George Palamas |
| 2020 | Intensifying Stress Perception Using Visual Effects in VR Games. | Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild |
| 2020 | Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance. | Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild |
| 2020 | Emergent precariousness: Video game modding in the context of a decolonial philosophy of technology. | Jos Messias |
| 2020 | Player Behavior Profiling through Provenance Graphs and Representation Learning. | Sidney Araujo Melo, Troy C. Kohwalter, Esteban Clua, Aline Paes, Leonardo Murta |
| 2020 | Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch. | David Melhart, Daniele Gravina, Georgios N. Yannakakis |
| 2020 | Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. | Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
| 2020 | CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets. | Marcello A. Gmez Maureira, Isabelle Kniestedt, Sandra M. Dingli, Danielle M. Farrugia, Bjrn Berg Marklund |
| 2020 | Towards a Taxonomy of AI in Hybrid Board Games. | Marcello A. Gmez Maureira, Giulio Barbero, Maria Freese, Mike Preuss |
| 2020 | Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game. | Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, Olivier Tremblay-Savard |
| 2020 | The Game as a Classroom: Understanding Players' Goals and Attributions from a Learning Perspective. | William Martin, Brian Magerko |
| 2020 | Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments. | Bjrn Berg Marklund, Rebecca Rouse, Lissa Holloway-Attaway |
| 2020 | M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives. | Mehak Maniktala, Chris Miller, Aaron Margolese-Malin, Arnav Jhala, Chris Martens |
| 2020 | Civilizing Civilization (and beyond). | Kirk Lundblade |