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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems.Enrica Loria, Annapaola Marconi
2020Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena.Phil Lopes, Ronan Boulic
202010 Years of the PCG workshop: Past and Future Trends.Antonios Liapis
2020Making the Player the Detective.Bjarke Alexander Larsen, Henrik Schoenau-Fog
2020Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development.Pier Luca Lanzi, Daniele Loiacono
2020Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry.Gorm Lai, William H. Latham, Frederic Fol Leymarie
2020Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games.Jeppe Theiss Kristensen, Paolo Burelli
2020Party Ghosts and Queer Teen Wolves: Monster Prom and Resisting Heteronormativity in Dating Simulators.Mark Kretzschmar, Anastasia Salter
2020Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game.Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin
2020Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage.Kalliopi Kontiza, Antonios Liapis, Catherine Emma Jones
2020"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis.Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng, Andy Bryant, Truong-Huy D. Nguyen, Casper Harteveld, Magy Seif El-Nasr
2020Gamer perception of endorsements from Fortnite Streamers on YouTube.Reyhaan King, Teresa de la Hera
2020Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games.Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Nick Bryan-Kinns, Stefan Poslad
2020Multi-Objective level generator generation with Marahel.Ahmed Khalifa, Julian Togelius
2020Exploring Help Facilities in Game-Making Software.Dominic Kao
2020The Independent Mode: A Functionalist Account of Independent Games and Game History.Jesper Juul
2020Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments.Andreas Junker, George Palamas
2020"Kinda like The Sims... But with ghosts?": A Qualitative Analysis of Video Game Re-finding Requests on Reddit.Ida Kathrine Hammeleff Jrgensen, Toine Bogers
2020Awkward Annie: : Impacts of Playing on the Edge of Social Norms.G. Tanner Jackson, Blair Lehman, Lindsay D. Grace
2020An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors.Georgi Ivanov, Magnus Hkon Petersen, Kristin Kovalsk, Kristian Engberg, George Palamas
2020DIALOGIC: A Toolkit for Generative Interactive Dialog.Daniel C. Howe
2020Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks.Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli
2020Tabletop Roleplaying Games as Procedural Content Generators.Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan
2020Narrative Substrates: Reifying and Managing Emergent Narratives in Persistent Game Worlds.Viktor Gustafsson, Benjamin Holme, Wendy E. Mackay
2020Automatic Critical Mechanic Discovery Using Playtraces in Video Games.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius
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Comparable venues

Other A*/A conferences filed under the same field of research.