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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Analysing Mobile VR Games for Learning a Sport: A Pistol Target Shooting VR Game Use Case.Marcelle C. Grech, Owen Sacco
2020Player Modeling via Multi-Armed Bandits.Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontan
2020Strategy Games: The Components of A Worthy Opponent.Daniel Gomme, Richard A. Bartle
2020KryptonEyed: Playing with Gaze Without Looking.Argenis Ramirez Gomez, Hans Gellersen
2020A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels.Alexander Gellel, Penny Sweetser
2020Procedural Generation of Interactive Stories using Language Models.Jonas Freiknecht, Wolfgang Effelsberg
2020Giantness and Excess in Dark Souls.Dom Ford
2020Player Style Clustering without Game Variables.Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker
2020Looking into Engagement Trajectories in Interactive Digital Narrative using Process Mining.Sergio Estupin, Nicolas Szilas
2020Data-Driven Game Development: Ethical Considerations.Magy Seif El-Nasr, Erica Kleinman
2020Deck Archetype Prediction in Hearthstone.Markus Eger, Pablo Sauma Chacn
2020Encoding Socio-Historical Exegesis as Social Physics Predicates.Daniel DeKerlegand, Ben Samuel, Jeffrey Leichman
2020Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).Mia Consalvo, Andrew M. Phelps
2020Open and Cultural Data Games for Learning.Domna Chiotaki, Kostas Karpouzis
2020Understanding Flow, Identification with Game Characters and Players' Attitudes.Vivian Hsueh-Hua Chen, Wei Jie Dominic Koek
2020Mech-Elites: Illuminating the Mechanic Space of GVG-AI.M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius
2020Satire at Play: A Game Studies Approach to Satire.Stefano Caselli, Krista Bonello Rutter Giappone, Jasper Schellekens, Stefano Gualeni
2020Narrative Goals in Games: A Novel Nexus of Story and Gameplay.Rogelio E. Cardona-Rivera, Jos P. Zagal, Michael S. Debus
2020A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels.Janelynn Camingue, Edward F. Melcer, Eln Carstensdttir
2020Synchronizing Game and AI Design in PCG-Based Game Prototypes.Henri Bomstrm, Markus Kelanti, Jouni Lappalainen, Elina Annanper, Kari Liukkunen
2020Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game.Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
2020Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact.Pedro Bea, Mnica Aresta, Ana Isabel Veloso, Rita Santos, Eduardo Ferreira, Sofia Jervis, Gonalo Gomes, Cludia Ortet, Mariana Pereira, Sofia Ribeiro
2020Computational Thinking through Design Patterns in Video Games.Giulio Barbero, Marcello A. Gmez Maureira, Felienne F. J. Hermans
2020Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education Edition.David Bar-El, Kathryn E. Ringland
2020Opponent-Pruning Paranoid Search.Hendrik Baier, Michael Kaisers
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Comparable venues

Other A*/A conferences filed under the same field of research.