| 2020 | Analysing Mobile VR Games for Learning a Sport: A Pistol Target Shooting VR Game Use Case. | Marcelle C. Grech, Owen Sacco |
| 2020 | Player Modeling via Multi-Armed Bandits. | Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontan |
| 2020 | Strategy Games: The Components of A Worthy Opponent. | Daniel Gomme, Richard A. Bartle |
| 2020 | KryptonEyed: Playing with Gaze Without Looking. | Argenis Ramirez Gomez, Hans Gellersen |
| 2020 | A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels. | Alexander Gellel, Penny Sweetser |
| 2020 | Procedural Generation of Interactive Stories using Language Models. | Jonas Freiknecht, Wolfgang Effelsberg |
| 2020 | Giantness and Excess in Dark Souls. | Dom Ford |
| 2020 | Player Style Clustering without Game Variables. | Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker |
| 2020 | Looking into Engagement Trajectories in Interactive Digital Narrative using Process Mining. | Sergio Estupin, Nicolas Szilas |
| 2020 | Data-Driven Game Development: Ethical Considerations. | Magy Seif El-Nasr, Erica Kleinman |
| 2020 | Deck Archetype Prediction in Hearthstone. | Markus Eger, Pablo Sauma Chacn |
| 2020 | Encoding Socio-Historical Exegesis as Social Physics Predicates. | Daniel DeKerlegand, Ben Samuel, Jeffrey Leichman |
| 2020 | Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard). | Mia Consalvo, Andrew M. Phelps |
| 2020 | Open and Cultural Data Games for Learning. | Domna Chiotaki, Kostas Karpouzis |
| 2020 | Understanding Flow, Identification with Game Characters and Players' Attitudes. | Vivian Hsueh-Hua Chen, Wei Jie Dominic Koek |
| 2020 | Mech-Elites: Illuminating the Mechanic Space of GVG-AI. | M Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius |
| 2020 | Satire at Play: A Game Studies Approach to Satire. | Stefano Caselli, Krista Bonello Rutter Giappone, Jasper Schellekens, Stefano Gualeni |
| 2020 | Narrative Goals in Games: A Novel Nexus of Story and Gameplay. | Rogelio E. Cardona-Rivera, Jos P. Zagal, Michael S. Debus |
| 2020 | A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. | Janelynn Camingue, Edward F. Melcer, Eln Carstensdttir |
| 2020 | Synchronizing Game and AI Design in PCG-Based Game Prototypes. | Henri Bomstrm, Markus Kelanti, Jouni Lappalainen, Elina Annanper, Kari Liukkunen |
| 2020 | Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. | Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck |
| 2020 | Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact. | Pedro Bea, Mnica Aresta, Ana Isabel Veloso, Rita Santos, Eduardo Ferreira, Sofia Jervis, Gonalo Gomes, Cludia Ortet, Mariana Pereira, Sofia Ribeiro |
| 2020 | Computational Thinking through Design Patterns in Video Games. | Giulio Barbero, Marcello A. Gmez Maureira, Felienne F. J. Hermans |
| 2020 | Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education Edition. | David Bar-El, Kathryn E. Ringland |
| 2020 | Opponent-Pruning Paranoid Search. | Hendrik Baier, Michael Kaisers |