| 2020 | A Diagnostic Taxonomy of Failure in Videogames. | Batu Aytemiz, Adam M. Smith |
| 2020 | LeGACy Code: Studying How (Amateur) Game Developers Used Graphic Adventure Creator. | John Aycock, Katie Biittner |
| 2020 | A Review of Game Research Methodologies. | Daniela De Angeli, Eamonn O'Neill |
| 2020 | Immersive Gameplay via Improved Natural Language Understanding. | Berkeley Andrus, Nancy Fulda |
| 2020 | We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions. | Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin |
| 2020 | Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game. | Craig G. Anderson |
| 2020 | Scheherazade's Tavern: A Prototype For Deeper NPC Interactions. | Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas |
| 2020 | Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated Content. | Ahmed M. Abuzuraiq, Osama Alsalman, Halil Erhan |
| 2020 | The game itself?: Towards a Hermeneutics of Computer Games. | Espen Aarseth, Sebastian Mring |
| 2019 | Programming in game space: how to represent parallel programming concepts in an educational game. | Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontan |
| 2019 | Knowledge assessment: game for assessment of symptoms of child physical abuse. | Richard Zhao, Christopher R. Shelton, Melanie D. Hetzel-Riggin, Jordan LaRiccia, Gregory Louchart, Adam Meanor, Heather J. Risser |
| 2019 | Developing a virtual reality game for manufacturing education. | Richard Zhao, Faisal Aqlan, Lisa Jo Elliott, Heather C. Lum |
| 2019 | Retrieving videogame moments with natural language queries. | Xiaoxuan Zhang, Adam M. Smith |
| 2019 | Analyzing action games: a hybrid systems approach. | Yegeta Zeleke, Joseph C. Osborn, Ricardo G. Sanfelice |
| 2019 | Show me how to win: a robot that uses dialog management to learn from demonstrations. | Maryam Zare, Ali Ayub, Alan R. Wagner, Rebecca J. Passonneau |
| 2019 | The adventures of Ms. Meta: chapter one demo. | Sarah Zaidan |
| 2019 | What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth. | Sherry Yi, H. Chad Lane, mer Delialioglu |
| 2019 | Rhythm dungeon: a blockchain-based music roguelike game. | Tengfei Wang, Shuyi Zhang, Xiao Wu, Wei Cai |
| 2019 | Goal-based progression synthesis in a korean learning game. | Shuhan Wang, Brandon Cohen, Sixian Yi, Jung Yun Park, Nicholas Teo, Erik Andersen |
| 2019 | Enhancing social exergames through idle game design. | Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas B. Fox, Jichen Zhu |
| 2019 | "I never gave up": engagement with playable characters and esports players of | Tanja Vlisalo, Maria Ruotsalainen |
| 2019 | Order-fulfillment games: an analysis of games about serving customers. | Mike Treanor, Mark J. Nelson |
| 2019 | The distributed dungeon master: new media affordances from twitch's | Colin Stricklin |
| 2019 | Cologon: a game to foster communication skills in inclusive education. | Matthias Steinbck, Naemi Luckner, Fares Kayali, Michelle Proyer, Gertraud Kremsner |
| 2019 | TownSim: agent-based city evolution for naturalistic road network generation. | Asiiah Song, Jim Whitehead |