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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020A Diagnostic Taxonomy of Failure in Videogames.Batu Aytemiz, Adam M. Smith
2020LeGACy Code: Studying How (Amateur) Game Developers Used Graphic Adventure Creator.John Aycock, Katie Biittner
2020A Review of Game Research Methodologies.Daniela De Angeli, Eamonn O'Neill
2020Immersive Gameplay via Improved Natural Language Understanding.Berkeley Andrus, Nancy Fulda
2020We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions.Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin
2020Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game.Craig G. Anderson
2020Scheherazade's Tavern: A Prototype For Deeper NPC Interactions.Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas
2020Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated Content.Ahmed M. Abuzuraiq, Osama Alsalman, Halil Erhan
2020The game itself?: Towards a Hermeneutics of Computer Games.Espen Aarseth, Sebastian Mring
2019Programming in game space: how to represent parallel programming concepts in an educational game.Jichen Zhu, Katelyn Alderfer, Anushay Furqan, Jessica Nebolsky, Bruce W. Char, Brian K. Smith, Jennifer Villareale, Santiago Ontan
2019Knowledge assessment: game for assessment of symptoms of child physical abuse.Richard Zhao, Christopher R. Shelton, Melanie D. Hetzel-Riggin, Jordan LaRiccia, Gregory Louchart, Adam Meanor, Heather J. Risser
2019Developing a virtual reality game for manufacturing education.Richard Zhao, Faisal Aqlan, Lisa Jo Elliott, Heather C. Lum
2019Retrieving videogame moments with natural language queries.Xiaoxuan Zhang, Adam M. Smith
2019Analyzing action games: a hybrid systems approach.Yegeta Zeleke, Joseph C. Osborn, Ricardo G. Sanfelice
2019Show me how to win: a robot that uses dialog management to learn from demonstrations.Maryam Zare, Ali Ayub, Alan R. Wagner, Rebecca J. Passonneau
2019The adventures of Ms. Meta: chapter one demo.Sarah Zaidan
2019What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth.Sherry Yi, H. Chad Lane, mer Delialioglu
2019Rhythm dungeon: a blockchain-based music roguelike game.Tengfei Wang, Shuyi Zhang, Xiao Wu, Wei Cai
2019Goal-based progression synthesis in a korean learning game.Shuhan Wang, Brandon Cohen, Sixian Yi, Jung Yun Park, Nicholas Teo, Erik Andersen
2019Enhancing social exergames through idle game design.Jennifer Villareale, Robert C. Gray, Anushay Furqan, Thomas B. Fox, Jichen Zhu
2019"I never gave up": engagement with playable characters and esports players ofTanja Vlisalo, Maria Ruotsalainen
2019Order-fulfillment games: an analysis of games about serving customers.Mike Treanor, Mark J. Nelson
2019The distributed dungeon master: new media affordances from twitch'sColin Stricklin
2019Cologon: a game to foster communication skills in inclusive education.Matthias Steinbck, Naemi Luckner, Fares Kayali, Michelle Proyer, Gertraud Kremsner
2019TownSim: agent-based city evolution for naturalistic road network generation.Asiiah Song, Jim Whitehead
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Comparable venues

Other A*/A conferences filed under the same field of research.