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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems.Sam Snodgrass, Omid Mohaddesi, Jack Hart, Guillermo Romera Rodriguez, Christoffer Holmgrd, Casper Harteveld
2019Towards a generalized player model through the PEAS framework.Sam Snodgrass, Omid Mohaddesi, Casper Harteveld
2019Mind tricks for presence.Daniel Sjlie, Sebastian Badylak
2019Using rating arrays to estimate score distributions for player-versus-level matchmaking.Anurag Sarkar, Seth Cooper
2019A framework for integrating architectural design patterns into PCG.Arunpreet Sandhu, Joshua McCoy
2019Enhancing wave function collapse with design-level constraints.Arunpreet Sandhu, Zeyuan Chen, Joshua McCoy
2019But does pikachu love you?: reproductive labor in casual and hardcore games.Anastasia Salter, Mel Stanfill, Anne Sullivan
2019Trans-pacific project-based learning: game production curriculum development.Adam W. Ruch
2019Efficient choice enumeration for narrative world design.Justus Robertson, Arnav Jhala, R. Michael Young
2019"Do you work for aperture science?": researching and finding the gamer identity in a minecraft community for autistic children.Kathryn E. Ringland
2019Building and sustaining large, long-term online communities: family business and gamifying the game.Nathaniel D. Poor
2019Social interactions in game jams: a jammer recommender tool.Johanna Pirker, Andreas Punz, Johannes Kopf
2019Evaluation of an automatically-constructed graph-based representation for interactive narrative.Nathan Partlan, Eln Carstensdttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr
2019Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults.Myque Ouellette, Lauren Breeding, Corey Clark
2019Game design frameworks: where do we start?Zo O'Shea, Jonathan Freeman
2019A model for socially intelligent merchants.Miguel Oliveira, Pedro Alexandre Santos
2019Social features in hybrid board game marketing material.Timo Nummenmaa, Ville Kankainen
2019ANX dread: a virtual reality experience to explore anxiety during task completion.Chanelle Kaith Mosquera, Bonita Galvan, Ellen Liu, Ross De Vito, Perry Ting, Enrica Lovaglio Costello, Zo J. Wood
2019From caveman to gentleman: a CiF-based social interaction model applied to conan exiles.Lus Morais, Joo Dias, Pedro Alexandre Santos
2019A methodology for designing natural language interfaces for procedural content generation.Afshin Mobramaein, Jim Whitehead
2019Evolving unsupervised neural networks for Slither.io.Mitchell Miller, Megan Washburn, Foaad Khosmood
2019Expertise and engagement: re-designing citizen science games with players' minds in mind.Josh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, Seth Cooper, Magy Seif El-Nasr
2019Panoptyk: information driven MMO engine.Mitchell Miller, Sean Mendonca, Nathan Philliber, Foaad Khosmood
2019Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds.Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala
2019Anarchy: a library for incremental chaos.Peter Mawhorter
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Comparable venues

Other A*/A conferences filed under the same field of research.