| 2019 | Lume: a system for procedural story generation. | Stacey Mason, Ceri Stagg, Noah Wardrip-Fruin |
| 2019 | Making text annotation fun with a clicker game. | Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio |
| 2019 | SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development. | Daniel MacCormick, Loutfouz Zaman |
| 2019 | Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication. | Chien Lu, Jaakko Peltonen, Timo Nummenmaa |
| 2019 | Making CNNs for video parsing accessible: event extraction from | Zijin Luo, Matthew Guzdial, Mark O. Riedl |
| 2019 | Automatic generation of tower defense levels using PCG. | Simon Cheng Liu, Chaoran Li, Yue Li, Heng Ma, Xiao Hou, Yiming Shen, Licong Wang, Ze Chen, Xianghao Guo, Hengtong Lu, Yu Du, Qinting Tang |
| 2019 | End-to-end let's play commentary generation using multi-modal video representations. | Chengxi Li, Sagar Gandhi, Brent Harrison |
| 2019 | Publication and evaluation challenges in games & interactive media. | Elizabeth Lane Lawley |
| 2019 | Introducing: the game jam license. | Gorm Lai, Kai Erenli, Foaad Khosmood, William H. Latham |
| 2019 | Enhancing story generation with the semantic web. | Eric LaBouve, Erik Miller, Foaad Khosmood |
| 2019 | Generative games as storytelling partners. | Max Kreminski, Noah Wardrip-Fruin |
| 2019 | Generators that read. | Max Kreminski, Isaac Karth, Noah Wardrip-Fruin |
| 2019 | Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game. | Max Kreminski, Devi Acharya, Nick Junius, Elisabeth Oliver, Kate Compton, Melanie Dickinson, Cyril Focht, Stacey Mason, Stella Mazeika, Noah Wardrip-Fruin |
| 2019 | Intrinsically musical game worlds: abstract music generation as a result of gameplay. | Neil Koons, Michael Haungs |
| 2019 | Composition of basic heuristics for the game 2048. | Iris Kohler, Theresa Migler, Foaad Khosmood |
| 2019 | Design-centric maze generation. | Paul Hyunjin Kim, Jacob Grove, Skylar W. Wurster, Roger Crawfis |
| 2019 | Wormingo: a 'true gamification' approach to anaphoric annotation. | Doruk Kicikoglu, Richard A. Bartle, Jon Chamberlain, Massimo Poesio |
| 2019 | Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems. | Oleksandra G. Keehl, Edward F. Melcer |
| 2019 | Teaching gameful design. | Fares Kayali, Naemi Luckner, Peter Purgathofer |
| 2019 | Addressing the fundamental tension of PCGML with discriminative learning. | Isaac Karth, Adam M. Smith |
| 2019 | Exploring how preference and perceived performance vary in different game genres across time of day. | Dominic Kao, J. J. De Simone |
| 2019 | The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game. | Dominic Kao |
| 2019 | JavaStrike: a Java programming engine embedded in virtual worlds. | Dominic Kao |
| 2019 | Motivations of game jam organizers: case of finnish game jam community. | Ville Kankainen, Annakaisa Kultima, Mikko Merilinen |
| 2019 | S | Eric Kaltman, Joseph C. Osborn, John Aycock |