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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Non-player character personality and social connection generation.Erica Jurado, Kirsten Emma Gillam, Joshua McCoy
2019Towards expressive input for character dialogue in digital games.Nick Junius, Michael Mateas, Noah Wardrip-Fruin
2019The computational puzzle design framework: a design guide for games teaching computational thinking.Xina Jiang, Casper Harteveld, Xinyuan Huang, Anthony Y. H. Fung
2019Using game design mechanics as metaphors to enhance learning of introductory programming concepts.Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr
2019Affordances of brainstorming toolkits and their use in game jams.Xavier Ho, Martin Tomitsch
2019Enhancing subject matter assessments utilizing augmented reality and serious game techniques.Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim
2019Roguelike ancestry network visualisation: insights from the roguelike community.Xavier Ho, Marcus Carter
2019Teamwork and adaptation in games (TAG): a survey to gauge teamwork.Casper Harteveld, Erica Kleinman, Paola Rizzo, Dylan G. M. Schouten, Truong Huy Nguyen, Samuel Liberty, Wade Kimbrough, Paul Fombelle, Magy Seif El-Nasr
2019Operationalizing conflict strategies in a board game.Sarah M. Harmon, Remington Maxwell, Arnav Jhala
2019Creative contextual dialog adaptation in an open world RPG.Mika Hmlinen, Khalid Al-Najjar
2019From non-paying to premium: predicting user conversion in video games with ensemble learning.Anna Guitart, Shi Hui Tan, Ana Fernndez del Ro, Pei Pei Chen, frica Periez
2019Organic building generation in minecraft.Michael Cerny Green, Christoph Salge, Julian Togelius
2019Two-step constructive approaches for dungeon generation.Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius
2019StoryAssembler: an engine for generating dynamic choice-driven narratives.Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
2019Guided open story generation using probabilistic graphical models.Sagar Gandhi, Brent Harrison
2019Jamming with children: an experience report.Allan Fowler
2019Changes of user experience in an adaptive game: a study of an AI manager.Francesca Foffano, David Thue
2019Gamifying psychological assessment: insights from gamifying the thematic apperception test.Borna Fatehi, Christoffer Holmgrd, Sam Snodgrass, Casper Harteveld
2019Academics without borders.Magy Seif El-Nasr
2019Tenure and promotion in the next era of game design and development programs: some thoughts and observations.Christopher A. Egert, Andrew M. Phelps
2019Wait a second: playing Hanabi without giving hints.Markus Eger, Daniel Gruss
2019Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines.Amanda L. L. Cullen, Bonnie Ruberg
2019The building blocks of an educational esports league: lessons from year one in orange county high schools.Alexander Cho, A. M. Tsaasan, Constance Steinkuehler
2019Player interaction in narrative games: structure and narrative progression mechanics.Eln Carstensdttir, Erica Kleinman, Magy Seif El-Nasr
2019Leveling the playing field: fairness in AI versus human game benchmarks.Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen
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Comparable venues

Other A*/A conferences filed under the same field of research.