| 2019 | Non-player character personality and social connection generation. | Erica Jurado, Kirsten Emma Gillam, Joshua McCoy |
| 2019 | Towards expressive input for character dialogue in digital games. | Nick Junius, Michael Mateas, Noah Wardrip-Fruin |
| 2019 | The computational puzzle design framework: a design guide for games teaching computational thinking. | Xina Jiang, Casper Harteveld, Xinyuan Huang, Anthony Y. H. Fung |
| 2019 | Using game design mechanics as metaphors to enhance learning of introductory programming concepts. | Chaima Jemmali, Erica Kleinman, Sara Bunian, Mia Victoria Almeda, Elizabeth Rowe, Magy Seif El-Nasr |
| 2019 | Affordances of brainstorming toolkits and their use in game jams. | Xavier Ho, Martin Tomitsch |
| 2019 | Enhancing subject matter assessments utilizing augmented reality and serious game techniques. | Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim |
| 2019 | Roguelike ancestry network visualisation: insights from the roguelike community. | Xavier Ho, Marcus Carter |
| 2019 | Teamwork and adaptation in games (TAG): a survey to gauge teamwork. | Casper Harteveld, Erica Kleinman, Paola Rizzo, Dylan G. M. Schouten, Truong Huy Nguyen, Samuel Liberty, Wade Kimbrough, Paul Fombelle, Magy Seif El-Nasr |
| 2019 | Operationalizing conflict strategies in a board game. | Sarah M. Harmon, Remington Maxwell, Arnav Jhala |
| 2019 | Creative contextual dialog adaptation in an open world RPG. | Mika Hmlinen, Khalid Al-Najjar |
| 2019 | From non-paying to premium: predicting user conversion in video games with ensemble learning. | Anna Guitart, Shi Hui Tan, Ana Fernndez del Ro, Pei Pei Chen, frica Periez |
| 2019 | Organic building generation in minecraft. | Michael Cerny Green, Christoph Salge, Julian Togelius |
| 2019 | Two-step constructive approaches for dungeon generation. | Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius |
| 2019 | StoryAssembler: an engine for generating dynamic choice-driven narratives. | Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
| 2019 | Guided open story generation using probabilistic graphical models. | Sagar Gandhi, Brent Harrison |
| 2019 | Jamming with children: an experience report. | Allan Fowler |
| 2019 | Changes of user experience in an adaptive game: a study of an AI manager. | Francesca Foffano, David Thue |
| 2019 | Gamifying psychological assessment: insights from gamifying the thematic apperception test. | Borna Fatehi, Christoffer Holmgrd, Sam Snodgrass, Casper Harteveld |
| 2019 | Academics without borders. | Magy Seif El-Nasr |
| 2019 | Tenure and promotion in the next era of game design and development programs: some thoughts and observations. | Christopher A. Egert, Andrew M. Phelps |
| 2019 | Wait a second: playing Hanabi without giving hints. | Markus Eger, Daniel Gruss |
| 2019 | Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines. | Amanda L. L. Cullen, Bonnie Ruberg |
| 2019 | The building blocks of an educational esports league: lessons from year one in orange county high schools. | Alexander Cho, A. M. Tsaasan, Constance Steinkuehler |
| 2019 | Player interaction in narrative games: structure and narrative progression mechanics. | Eln Carstensdttir, Erica Kleinman, Magy Seif El-Nasr |
| 2019 | Leveling the playing field: fairness in AI versus human game benchmarks. | Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen |