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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019A design framework for playful wearables.Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum
2019Red or blue pill: fostering identification and transportation through dialogue choices in RPGs.Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk
2019You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons.Kamilla Borodina, Hamna Aslam, Joseph Alexander Brown
2019A generalized semantic representation for procedural generation of rooms.J. Timothy Balint, Rafael Bidarra
2019The trails of Just Cause 2: spatio-temporal player profiling in open-world games.Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa, Anders Drachen
2019Dice design respecting player preference for colours and contrast.Hamna Aslam, Joseph Alexander Brown, Ecaterina Baba
2019Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art.Luiz Jonata Pires de Araujo, Mariia Charikova, Juliano Efson Sales, Vladislav Smirnov, Ananga Thapaliya
2019Understanding user needs in videogame moment retrieval.Barrett R. Anderson, Adam M. Smith
2019The psychological reality of procedural rhetoric.Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin
2019Building persistence through failure: the role of challenge in video games.Craig G. Anderson, Kathryn Campbell, Constance Steinkuehler
2019A creative dialog generator for fallout 4.Khalid Al-Najjar, Mika Hmlinen
2019Building worlds together: understanding collaborative co-creation of game worlds.Devi Acharya, Noah Wardrip-Fruin
2018Exploring the similarity between game events for game level analysis and generation.Tian Zhu, Bingtang Wang, Michael Zyda
2018A hybrid search agent in pommerman.Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius
2018Crawling, indexing, and retrieving moments in videogames.Xiaoxuan Zhang, Zeping Zhan, Misha Holtz, Adam M. Smith
2018Lost my way: an educational geometry game for young children.Gnter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh, Yanyan Sheng, I-Hung Li
2018IntroducingGnter Wallner, Simone Kriglstein
2018Rethinking real-time strategy games for virtual reality.Samuel Truman, Nicolas Rapp, Daniel Roth, Sebastian von Mammen
2018'Play your own way': adapting a procedural framework for accessibility.Tommy Thompson, Matthew Syrett
2018Games crafters play.Anne Sullivan, Anastasia Salter, Gillian Smith
2018Tarot-based narrative generation.Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook
2018Deceptive angry birds: towards smarter game-playing agents.Matthew Stephenson, Jochen Renz
2018Towards generating textual game assets from real-world data.Judith van Stegeren, Marit Theune
2018Graph-based generation of action-adventure dungeon levels using answer set programming.Thomas Smith, Julian A. Padget, Andrew Vidler
2018Drawing without replacement as a game mechanic.Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen
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Comparable venues

Other A*/A conferences filed under the same field of research.