| 2010 | Reconstructing the world in 3D: bringing games with a purpose outdoors. | Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam M. Smith, Zoran Popovic |
| 2010 | Untitled record | Mike Treanor, Michael Mateas, Noah Wardrip-Fruin |
| 2010 | Applying game design principles to social skills learning for students in special education. | Lisa M. Tolentino, Philippos Savvides, David Birchfield |
| 2010 | Towards multiobjective procedural map generation. | Julian Togelius, Mike Preuss, Georgios N. Yannakakis |
| 2010 | Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game. | James M. Thomas, Melissa E. DeRosier |
| 2010 | This is how we play it: what a mega-LAN can teach us about games. | T. L. Taylor, Emma Witkowski |
| 2010 | Tanagra: a mixed-initiative level design tool. | Gillian Smith, Jim Whitehead, Michael Mateas |
| 2010 | Integrating procedural generation and manual editing of virtual worlds. | Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra |
| 2010 | Weatherlings: a new approach to student learning using web-based mobile games. | Josh Sheldon, Judy Perry, Eric Klopfer, Jennifer Ong, Vivian Hsueh-Hua Chen, Pei Wen Tzuo, Louisa Rosenheck |
| 2010 | Vectorization of gridded urban land use data. | Chris Sexton, Benjamin Watson |
| 2010 | ABC-Sprints: adapting Scrum to academic game development courses. | Jonas Schild, Robert Walter, Maic Masuch |
| 2010 | Playing with words: from intuition to evaluation of game dialogue interfaces. | Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu |
| 2010 | Individual differences in gameplay and learning: a narrative-centered learning perspective. | Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester |
| 2010 | Adapting personal music for synesthetic game play. | Samuel Rossoff, George Tzanetakis, Bruce Gooch |
| 2010 | Exploring strategies and guidelines for developing full body video game interfaces. | Juliet Norton, Chadwick A. Wingrave, Joseph J. LaViola Jr. |
| 2010 | Games for CS education: computer-supported collaborative learning and multiplayer games. | Andrea Nickel, Tiffany Barnes |
| 2010 | VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired. | Tony Morelli, John Foley, Luis Columna, Lauren Lieberman, Eelke Folmer |
| 2010 | Analysis of level design 'push & pull' within 21 games. | David Milam, Magy Seif El-Nasr |
| 2010 | Authoring serious games. | Florian Mehm |
| 2010 | A framework for evidence based visual style development for serious games. | Tim McLaughlin, Dennie Smith, Irving A. Brown |
| 2010 | Real-time team-mate AI in games: a definition, survey, & critique. | Kevin McGee, Aswin Thomas Abraham |
| 2010 | The use of functional L-systems for scenario generation in serious games. | Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson |
| 2010 | Scenario adaptivity in serious games. | Ricardo Lopes |
| 2010 | Catalyst: seeing through the eyes of a cat. | Jeremy Long, Anthony Estey, David Bartle, Sven C. Olsen, Amy Ashurst Gooch |
| 2010 | What went wrong: a taxonomy of video game bugs. | Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin |