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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2010Reconstructing the world in 3D: bringing games with a purpose outdoors.Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam M. Smith, Zoran Popovic
2010Untitled recordMike Treanor, Michael Mateas, Noah Wardrip-Fruin
2010Applying game design principles to social skills learning for students in special education.Lisa M. Tolentino, Philippos Savvides, David Birchfield
2010Towards multiobjective procedural map generation.Julian Togelius, Mike Preuss, Georgios N. Yannakakis
2010Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game.James M. Thomas, Melissa E. DeRosier
2010This is how we play it: what a mega-LAN can teach us about games.T. L. Taylor, Emma Witkowski
2010Tanagra: a mixed-initiative level design tool.Gillian Smith, Jim Whitehead, Michael Mateas
2010Integrating procedural generation and manual editing of virtual worlds.Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra
2010Weatherlings: a new approach to student learning using web-based mobile games.Josh Sheldon, Judy Perry, Eric Klopfer, Jennifer Ong, Vivian Hsueh-Hua Chen, Pei Wen Tzuo, Louisa Rosenheck
2010Vectorization of gridded urban land use data.Chris Sexton, Benjamin Watson
2010ABC-Sprints: adapting Scrum to academic game development courses.Jonas Schild, Robert Walter, Maic Masuch
2010Playing with words: from intuition to evaluation of game dialogue interfaces.Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu
2010Individual differences in gameplay and learning: a narrative-centered learning perspective.Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester
2010Adapting personal music for synesthetic game play.Samuel Rossoff, George Tzanetakis, Bruce Gooch
2010Exploring strategies and guidelines for developing full body video game interfaces.Juliet Norton, Chadwick A. Wingrave, Joseph J. LaViola Jr.
2010Games for CS education: computer-supported collaborative learning and multiplayer games.Andrea Nickel, Tiffany Barnes
2010VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired.Tony Morelli, John Foley, Luis Columna, Lauren Lieberman, Eelke Folmer
2010Analysis of level design 'push & pull' within 21 games.David Milam, Magy Seif El-Nasr
2010Authoring serious games.Florian Mehm
2010A framework for evidence based visual style development for serious games.Tim McLaughlin, Dennie Smith, Irving A. Brown
2010Real-time team-mate AI in games: a definition, survey, & critique.Kevin McGee, Aswin Thomas Abraham
2010The use of functional L-systems for scenario generation in serious games.Glenn A. Martin, Charles E. Hughes, Sae Lynne Schatz, Denise M. Nicholson
2010Scenario adaptivity in serious games.Ricardo Lopes
2010Catalyst: seeing through the eyes of a cat.Jeremy Long, Anthony Estey, David Bartle, Sven C. Olsen, Amy Ashurst Gooch
2010What went wrong: a taxonomy of video game bugs.Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin
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Comparable venues

Other A*/A conferences filed under the same field of research.