| 2010 | Mining game statistics from web services: a World of Warcraft armory case study. | Chris Lewis, Noah Wardrip-Fruin |
| 2010 | Grapevine: a gossip generation system. | Foaad Khosmood, Marilyn A. Walker |
| 2010 | In search of lost time: on game goals and failure costs. | Jesper Juul |
| 2010 | Cellular automata for real-time generation of infinite cave levels. | Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius |
| 2010 | Supporting collaborative real-time strategic planning in multi-player games. | Matthew W. Johnson |
| 2010 | Polymorph: dynamic difficulty adjustment through level generation. | Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin |
| 2010 | Design patterns in FPS levels. | Kenneth Hullett, Jim Whitehead |
| 2010 | The science of level design. | Kenneth Hullett |
| 2010 | Towards social gaming methods for improving game-based computer science education. | Andrew Hicks |
| 2010 | OutRun: perversive games and designing the de-simulation of eight-bit driving. | Garnet D. Hertz |
| 2010 | Interactive genetic engineering of evolved video game content. | Erin J. Hastings, Kenneth O. Stanley |
| 2010 | Improving crowd behaviour for games and virtual worlds. | Saskia Groenewegen |
| 2010 | Dynamic social planning and intention revision in generative story planning. | Matthew William Fendt |
| 2010 | Investigating studio-based learning in a course on game design. | Anthony Estey, Jeremy Long, Bruce Gooch, Amy Ashurst Gooch |
| 2010 | Adventures in level design: generating missions and spaces for action adventure games. | Joris Dormans |
| 2010 | Reaching out with game design. | Katelyn Doran, Acey Kreisler Boyce, Samantha L. Finkelstein |
| 2010 | Race and gender in play practices: young African American males. | Betsy James DiSalvo, Amy S. Bruckman |
| 2010 | Towards procedural level generation for rehabilitation. | Dajana Dimovska, Patrick Jarnfelt, Sebbe Selvig, Georgios N. Yannakakis |
| 2010 | A qualitative study of Ragnark Online private servers: in-game sociological issues. | Thomas Debeauvais, Bonnie A. Nardi |
| 2010 | The challenge of designing scientific discovery games. | Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic |
| 2010 | Lessons from a course on serious games research and prototyping. | Amanda Chaffin, Tiffany Barnes |
| 2010 | BeadLoom Game: using game elements to increase motivation and learning. | Acey Kreisler Boyce, Tiffany Barnes |
| 2010 | Integrating players, reputation and ranking to manage cheating in MMOGs. | Dmitri Botvich, Jimmy McGibney, Georgy Ostapenko, Stefano De Paoli, Aphra Kerr, Max Keatinge |
| 2010 | Stats invaders!: learning about statistics by playing a classic video game. | Dylan Arena, Daniel L. Schwartz |
| 2010 | Game-themed instructional modules: a video case study. | Robin Lynn Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung, Keri Marino |