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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2010Mining game statistics from web services: a World of Warcraft armory case study.Chris Lewis, Noah Wardrip-Fruin
2010Grapevine: a gossip generation system.Foaad Khosmood, Marilyn A. Walker
2010In search of lost time: on game goals and failure costs.Jesper Juul
2010Cellular automata for real-time generation of infinite cave levels.Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius
2010Supporting collaborative real-time strategic planning in multi-player games.Matthew W. Johnson
2010Polymorph: dynamic difficulty adjustment through level generation.Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin
2010Design patterns in FPS levels.Kenneth Hullett, Jim Whitehead
2010The science of level design.Kenneth Hullett
2010Towards social gaming methods for improving game-based computer science education.Andrew Hicks
2010OutRun: perversive games and designing the de-simulation of eight-bit driving.Garnet D. Hertz
2010Interactive genetic engineering of evolved video game content.Erin J. Hastings, Kenneth O. Stanley
2010Improving crowd behaviour for games and virtual worlds.Saskia Groenewegen
2010Dynamic social planning and intention revision in generative story planning.Matthew William Fendt
2010Investigating studio-based learning in a course on game design.Anthony Estey, Jeremy Long, Bruce Gooch, Amy Ashurst Gooch
2010Adventures in level design: generating missions and spaces for action adventure games.Joris Dormans
2010Reaching out with game design.Katelyn Doran, Acey Kreisler Boyce, Samantha L. Finkelstein
2010Race and gender in play practices: young African American males.Betsy James DiSalvo, Amy S. Bruckman
2010Towards procedural level generation for rehabilitation.Dajana Dimovska, Patrick Jarnfelt, Sebbe Selvig, Georgios N. Yannakakis
2010A qualitative study of Ragnark Online private servers: in-game sociological issues.Thomas Debeauvais, Bonnie A. Nardi
2010The challenge of designing scientific discovery games.Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popovic
2010Lessons from a course on serious games research and prototyping.Amanda Chaffin, Tiffany Barnes
2010BeadLoom Game: using game elements to increase motivation and learning.Acey Kreisler Boyce, Tiffany Barnes
2010Integrating players, reputation and ranking to manage cheating in MMOGs.Dmitri Botvich, Jimmy McGibney, Georgy Ostapenko, Stefano De Paoli, Aphra Kerr, Max Keatinge
2010Stats invaders!: learning about statistics by playing a classic video game.Dylan Arena, Daniel L. Schwartz
2010Game-themed instructional modules: a video case study.Robin Lynn Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung, Keri Marino
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Comparable venues

Other A*/A conferences filed under the same field of research.