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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2010Gameplay analysis through state projection.Erik Andersen, Yun-En Liu, Ethan Apter, Franois Boucher-Genesse, Zoran Popovic
2010Analyzing the expressive range of a level generator.Gillian Smith, Jim Whitehead
2009System for Automated Interactive Lighting (SAIL).Joseph A. Zupko, Magy Seif El-Nasr
2009Characterizing and understanding game reviews.Jos P. Zagal, Amanda Ladd, Terris Johnson
2009Predicting opponent resource allocations when qualitative and contextual information is not available.Baylor Wetzel, Steve Jensen, Maria L. Gini
2009Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study.Linda L. Werner, Jill Denner, Michelle Bliesner, Pat Rex
2009Toward a domain-independent framework to automate scaffolding of task-based learning in digital games.James M. Thomas, R. Michael Young
2009Improving academic-industry collaboration for game research and education.Chris Swain
2009Gender-inclusive quest design in massively multiplayer online role-playing games.Anne Sullivan
2009Generative conversation tool for game writers.Christina R. Strong, Michael Mateas, Dave Grossman
2009Automated dialogue generation.Christina R. Strong
2009The intellectual life of online play.Constance Steinkuehler
2009Rhythm-based level generation for 2D platformers.Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas
2009Lighting in games: past, present and future.Peter-Pike J. Sloan
2009Storyboard authoring of plan-based interactive dramas.James Skorupski
2009Blending the real and virtual in games: the model of fantasy sports.Frank M. Shipman III
2009Evolving player-specific content for level based arcade games.Sanjeev Satheesh, Harikrishna Narasimhan, Pramala Senthil
2009Evolution of the medium: positioning for the future of gaming.Chris Satchell
2009Time will tell: in-game social interactions that facilitate second language acquisition.Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute
2009Relating cognitive models of computer games to user evaluations of entertainment.Paolo Piselli, Mark Claypool, James Doyle
2009Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons.David Olsen, Michael Mateas
2009A requirements analysis for videogame design support tools.Mark J. Nelson, Michael Mateas
2009Exertion in networked games.Florian Mueller
2009Creative expression of emotions in virtual humans.Celso M. de Melo, Jonathan Gratch
2009Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum.Monica McGill
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Comparable venues

Other A*/A conferences filed under the same field of research.