| 2010 | Gameplay analysis through state projection. | Erik Andersen, Yun-En Liu, Ethan Apter, Franois Boucher-Genesse, Zoran Popovic |
| 2010 | Analyzing the expressive range of a level generator. | Gillian Smith, Jim Whitehead |
| 2009 | System for Automated Interactive Lighting (SAIL). | Joseph A. Zupko, Magy Seif El-Nasr |
| 2009 | Characterizing and understanding game reviews. | Jos P. Zagal, Amanda Ladd, Terris Johnson |
| 2009 | Predicting opponent resource allocations when qualitative and contextual information is not available. | Baylor Wetzel, Steve Jensen, Maria L. Gini |
| 2009 | Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study. | Linda L. Werner, Jill Denner, Michelle Bliesner, Pat Rex |
| 2009 | Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. | James M. Thomas, R. Michael Young |
| 2009 | Improving academic-industry collaboration for game research and education. | Chris Swain |
| 2009 | Gender-inclusive quest design in massively multiplayer online role-playing games. | Anne Sullivan |
| 2009 | Generative conversation tool for game writers. | Christina R. Strong, Michael Mateas, Dave Grossman |
| 2009 | Automated dialogue generation. | Christina R. Strong |
| 2009 | The intellectual life of online play. | Constance Steinkuehler |
| 2009 | Rhythm-based level generation for 2D platformers. | Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas |
| 2009 | Lighting in games: past, present and future. | Peter-Pike J. Sloan |
| 2009 | Storyboard authoring of plan-based interactive dramas. | James Skorupski |
| 2009 | Blending the real and virtual in games: the model of fantasy sports. | Frank M. Shipman III |
| 2009 | Evolving player-specific content for level based arcade games. | Sanjeev Satheesh, Harikrishna Narasimhan, Pramala Senthil |
| 2009 | Evolution of the medium: positioning for the future of gaming. | Chris Satchell |
| 2009 | Time will tell: in-game social interactions that facilitate second language acquisition. | Yolanda A. Rankin, Deidra Morrison, McKenzie McNeal, Bruce Gooch, Marcus W. Shute |
| 2009 | Relating cognitive models of computer games to user evaluations of entertainment. | Paolo Piselli, Mark Claypool, James Doyle |
| 2009 | Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons. | David Olsen, Michael Mateas |
| 2009 | A requirements analysis for videogame design support tools. | Mark J. Nelson, Michael Mateas |
| 2009 | Exertion in networked games. | Florian Mueller |
| 2009 | Creative expression of emotions in virtual humans. | Celso M. de Melo, Jonathan Gratch |
| 2009 | Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum. | Monica McGill |