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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009Defining the expectation gap: a comparison of industry needs and existing game development curriculum.Monica McGill
2009Kodu: end-user programming and design for games.Matt MacLaurin
2009Motivating and evaluating game development capstone projects.Joe Linhoff, Amber Settle
2009The Brain: revolutionary interface for next-generation digital media.Tan Le
2009Educational impact of digital visualization and auditing tools on a digital character production course.Mark Christensen van Langeveld, Robert Kessler
2009Mammoth: a massively multiplayer game research framework.Jrg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker
2009Indicative routes for path planning and crowd simulation.Ioannis Karamouzas, Roland Geraerts, Mark H. Overmars
2009Beyond Barbie and Mortal Kombat: new perspectives on girls and games.Yasmin B. Kafai
2009Easy to use and incredibly difficult: on the mythical border between interface and gameplay.Jesper Juul, Marleigh Norton
2009Evaluation of intelligent camera control systems based on cognitive models of comprehension.Arnav Jhala, Robert Michael Young
2009Next-gen content creation for next-gen AI.Damian A. Isla
2009Scenario generation for emergency rescue training games.Kenneth Hullett, Michael Mateas
2009Affective game engines: motivation and requirements.Eva Hudlicka
2009Designing serious games with linguistic resources.Stephen Howell, Tony Veale
2009Very fast action selection for parameterized behaviors.Ian Horswill
2009GPS-enabled mobiles for learning shortest paths: a pilot study.Jason J. Holdsworth, Siu Man Lui
2009Influence points for tactical information in navigation meshes.Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale
2009Waging wars inMargaret Greene
2009Online recruitment and engagement of students in game and simulation-based STEM learning.David C. Gibson, Susan Grasso
2009Addressing industry issues in a multi-disciplinary course on game design.Anthony Estey, Amy Gooch, Bruce Gooch
2009Evaluation of a game-based lab assignment.Michael Eagle, Tiffany Barnes
2009Level up: a frame work for the design and evaluation of educational games.Michael Eagle
2009Creating a games class: a walkthrough.Shannon Duvall
2009Questioning video games' influence on CS interest.Betsy James DiSalvo, Amy S. Bruckman
2009Hardcore casual: game cultureMia Consalvo
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Comparable venues

Other A*/A conferences filed under the same field of research.