| 2009 | Defining the expectation gap: a comparison of industry needs and existing game development curriculum. | Monica McGill |
| 2009 | Kodu: end-user programming and design for games. | Matt MacLaurin |
| 2009 | Motivating and evaluating game development capstone projects. | Joe Linhoff, Amber Settle |
| 2009 | The Brain: revolutionary interface for next-generation digital media. | Tan Le |
| 2009 | Educational impact of digital visualization and auditing tools on a digital character production course. | Mark Christensen van Langeveld, Robert Kessler |
| 2009 | Mammoth: a massively multiplayer game research framework. | Jrg Kienzle, Clark Verbrugge, Bettina Kemme, Alexandre Denault, Michael Hawker |
| 2009 | Indicative routes for path planning and crowd simulation. | Ioannis Karamouzas, Roland Geraerts, Mark H. Overmars |
| 2009 | Beyond Barbie and Mortal Kombat: new perspectives on girls and games. | Yasmin B. Kafai |
| 2009 | Easy to use and incredibly difficult: on the mythical border between interface and gameplay. | Jesper Juul, Marleigh Norton |
| 2009 | Evaluation of intelligent camera control systems based on cognitive models of comprehension. | Arnav Jhala, Robert Michael Young |
| 2009 | Next-gen content creation for next-gen AI. | Damian A. Isla |
| 2009 | Scenario generation for emergency rescue training games. | Kenneth Hullett, Michael Mateas |
| 2009 | Affective game engines: motivation and requirements. | Eva Hudlicka |
| 2009 | Designing serious games with linguistic resources. | Stephen Howell, Tony Veale |
| 2009 | Very fast action selection for parameterized behaviors. | Ian Horswill |
| 2009 | GPS-enabled mobiles for learning shortest paths: a pilot study. | Jason J. Holdsworth, Siu Man Lui |
| 2009 | Influence points for tactical information in navigation meshes. | Frederick W. P. Heckel, G. Michael Youngblood, D. Hunter Hale |
| 2009 | Waging wars in | Margaret Greene |
| 2009 | Online recruitment and engagement of students in game and simulation-based STEM learning. | David C. Gibson, Susan Grasso |
| 2009 | Addressing industry issues in a multi-disciplinary course on game design. | Anthony Estey, Amy Gooch, Bruce Gooch |
| 2009 | Evaluation of a game-based lab assignment. | Michael Eagle, Tiffany Barnes |
| 2009 | Level up: a frame work for the design and evaluation of educational games. | Michael Eagle |
| 2009 | Creating a games class: a walkthrough. | Shannon Duvall |
| 2009 | Questioning video games' influence on CS interest. | Betsy James DiSalvo, Amy S. Bruckman |
| 2009 | Hardcore casual: game culture | Mia Consalvo |