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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009Perspectives, frame rates and resolutions: it's all in the game.Mark Claypool, Kajal T. Claypool
2009Motion and scene complexity for streaming video games.Mark Claypool
2009Plagiarism detection in game-playing software.Paolo Ciancarini, Gian Piero Favini
2009Beyond the sweet spot.Steven Chiang
2009An exploration of menu techniques using a 3D game input device.Dustin B. Chertoff, Ross W. Byers, Joseph J. LaViola Jr.
2009Interactive GPU-based procedural heightfield brushes.Giliam J. P. de Carpentier, Rafael Bidarra
2009Where do we go now?: anytime algorithms for path planning.Rehman Butt, Stefan J. Johansson
2009Games for passengers: accounting for motion in location-based applications.Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
2009Emphasizing soft skills and team development in an educational digital game design course.Quincy Brown, Frank Lee, Suzanne Alejandre
2009Robust resource allocation in a massive multiplayer online gaming environment.Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang
2009Exploring 3D gestural interfaces for music creation in video games.Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr.
2009Instructional design as game design.Jessica D. Bayliss, David I. Schwartz
2009Evaluating distance metrics for animation blending.Ben J. H. van Basten, Arjan Egges
2009Lessons from a class on handheld augmented reality game design.Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng
2008Operating a computer science game degree program.Michael Zyda, Victor Lacour, Chris Swain
2008Games, robots, and robot games: complementary contexts for introductory computing education.Dianna Xu, Douglas S. Blank, Deepak Kumar
2008Introduction to game design in the large classroom.Jim Whitehead
2008Integrating games and machine learning in the undergraduate computer science classroom.Scott A. Wallace, Ingrid Russell, Zdravko Markov
2008Assessing game-themed programming assignments for CS1/2 courses.Kelvin Sung, Rebecca Rosenberg, Michael Panitz, Ruth Anderson
2008The ETH game programming laboratory: a capstone for computer science and visual computing.Robert W. Sumner, Nils Thuerey, Markus H. Gross
2008A game framework to enhance the STEM pipeline.Todd Shurn, Charles Hardnett, Iretta B. C. Kearse
2008A hybrid approach to projects in gaming courses.Amber Settle, Joe Linhoff, Andr Berthiaume
2008The impact of game design on students' interest in CS.Yolanda A. Rankin, Amy Gooch, Bruce Gooch
2008Group interactions in a game engine class.Alex Pang
2008Gaming for middle school students: building virtual worlds.Charles Hardnett
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Comparable venues

Other A*/A conferences filed under the same field of research.