| 2009 | Perspectives, frame rates and resolutions: it's all in the game. | Mark Claypool, Kajal T. Claypool |
| 2009 | Motion and scene complexity for streaming video games. | Mark Claypool |
| 2009 | Plagiarism detection in game-playing software. | Paolo Ciancarini, Gian Piero Favini |
| 2009 | Beyond the sweet spot. | Steven Chiang |
| 2009 | An exploration of menu techniques using a 3D game input device. | Dustin B. Chertoff, Ross W. Byers, Joseph J. LaViola Jr. |
| 2009 | Interactive GPU-based procedural heightfield brushes. | Giliam J. P. de Carpentier, Rafael Bidarra |
| 2009 | Where do we go now?: anytime algorithms for path planning. | Rehman Butt, Stefan J. Johansson |
| 2009 | Games for passengers: accounting for motion in location-based applications. | Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson |
| 2009 | Emphasizing soft skills and team development in an educational digital game design course. | Quincy Brown, Frank Lee, Suzanne Alejandre |
| 2009 | Robust resource allocation in a massive multiplayer online gaming environment. | Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
| 2009 | Exploring 3D gestural interfaces for music creation in video games. | Jared N. Bott, James G. Crowley, Joseph J. LaViola Jr. |
| 2009 | Instructional design as game design. | Jessica D. Bayliss, David I. Schwartz |
| 2009 | Evaluating distance metrics for animation blending. | Ben J. H. van Basten, Arjan Egges |
| 2009 | Lessons from a class on handheld augmented reality game design. | Evan Barba, Yan Xu, Blair MacIntyre, Tony Tseng |
| 2008 | Operating a computer science game degree program. | Michael Zyda, Victor Lacour, Chris Swain |
| 2008 | Games, robots, and robot games: complementary contexts for introductory computing education. | Dianna Xu, Douglas S. Blank, Deepak Kumar |
| 2008 | Introduction to game design in the large classroom. | Jim Whitehead |
| 2008 | Integrating games and machine learning in the undergraduate computer science classroom. | Scott A. Wallace, Ingrid Russell, Zdravko Markov |
| 2008 | Assessing game-themed programming assignments for CS1/2 courses. | Kelvin Sung, Rebecca Rosenberg, Michael Panitz, Ruth Anderson |
| 2008 | The ETH game programming laboratory: a capstone for computer science and visual computing. | Robert W. Sumner, Nils Thuerey, Markus H. Gross |
| 2008 | A game framework to enhance the STEM pipeline. | Todd Shurn, Charles Hardnett, Iretta B. C. Kearse |
| 2008 | A hybrid approach to projects in gaming courses. | Amber Settle, Joe Linhoff, Andr Berthiaume |
| 2008 | The impact of game design on students' interest in CS. | Yolanda A. Rankin, Amy Gooch, Bruce Gooch |
| 2008 | Group interactions in a game engine class. | Alex Pang |
| 2008 | Gaming for middle school students: building virtual worlds. | Charles Hardnett |