| 2017 | All rosy in scratch lessons: No bugs but guts with visual programming. | Pia Niemel |
| 2017 | EvergreenLP: Using a social network as a learning platform. | Jaye Nias, Brandeis Marshall, Tayloir Thompson, Takeria Blunt |
| 2017 | The first cohort in a new innovation, leadership, and engineering entrepreneurship B. S. degree program. | Brooke S. Newell, Lav R. Varshney |
| 2017 | A reference architecture for educational data mining. | Francisco A. de Almeida Neto, Alberto Castro |
| 2017 | A pilot "big data" education modular curriculum for engineering graduate education: Development and implementation. | Megan Sapp Nelson, Line Pouchard |
| 2017 | CE2016: Updated curricular guidelines for computer engineering. | Victor P. Nelson, Eric Durant, John Impagliazzo, Joseph L. A. Hughes |
| 2017 | Improving engineering students professional development skills in the make to innovate program. | Matthew E. Nelson, Benjamin Ahn |
| 2017 | A comparative study of deaf and non-deaf students' performance when using a Visual Java Debugger. | Marcos Devaner do Nascimento, Francisco Carlos de Mattos Brito Oliveira, Shara Shami Arajo Alves, Adriano Tavares de Freitas, Luiz Alexandre C. B. Gomes, Anderson Severo de Matos |
| 2017 | Bringing physical construction and real-world data collection into a massively open online course (MOOC). | Julia S. Mullen, Lauren Milechin, Michael Houle, Patrick Bell, Alan Fenn, Kenneth E. Kolodziej, John Meklenburg, Janet Nguyen, Bradley T. Perry, Albert Reuther |
| 2017 | Improving communication in multicultural teams - A web-based model and its application in project management education. | Renate Motschnig, Seyhan Gver |
| 2017 | Proposal of an instrument for measuring situational motivation with potential applications in educational contexts. | Fernanda Pinto Mota, Hendry Ferreira Chame, Fernando Pereira de Toledo, Viviani Kwecko, Silvia Silva da Costa Botelho |
| 2017 | Beginning to understand variation in teaching approaches to game-based learning. | John R. Morelock, Holly M. Matusovich |
| 2017 | The engineer of 2020 is here: Using innovative kinesthetic activities as tools to fulfill the NAE vision. | Elif Eda Miskioglu, Philip Asare |
| 2017 | Critically thinking about engineering through kinesthetic experiential learning. | Elif Eda Miskioglu, Philip Asare |
| 2017 | CyberCSP: Integrating cybersecurity into the computer science principles course. | Sumita Mishra, Rajendra K. Raj, Paul Tymann, Jamie Fagan, Sage Miller |
| 2017 | Visualization aids for abstract concepts towards better learning outcomes. | K. Jo Min, John Jackman, Michelle Zugg |
| 2017 | Connections and distinctions: Perspectives on design activity from industrial design and electrical engineering. | Mani Mina, Melissa Rands, David Ringholz |
| 2017 | Investigating psychological safety in a flipped engineering course. | Jacqueline C. McNeil, William B. Corley, Jeffrey L. Hieb |
| 2017 | Transitions between cooperative educational experiences to the university. | Jacqueline C. McNeil, Alex D. Beebe, Mary Andrade |
| 2017 | Design thinking as a catalyst for changing teaching and learning practices in engineering. | Seda McKilligan, Nick Fila, Diane T. Rover, Mani Mina |
| 2017 | Computing gender wars - A new hope. | Aidan McGowan, Philip Hanna, Neil Anderson |
| 2017 | Use of role-play and gamification in a software project course. | Bruce R. Maxim, Stein Brunvand, Adrienne Decker |
| 2017 | Prof. CI: Employing continuous integration services and Github workflows to teach test-driven development. | Christoph Matthies, Arian Treffer, Matthias Uflacker |
| 2017 | Improved student independence through competitive tinkering. | Richard K. Martin, Andrew G. Klein |
| 2017 | The effect of embedded questions in programming education. | Christopher Mar, Sohum Sohoni, Scotty D. Craig |