| 2016 | The effects of Gamification on engineering lab activities. | Eunsik Kim, Ling Rothrock, Andris Freivalds |
| 2016 | Long term effects of educational robots on a Grade 9 girl's perceptions of science and math. | Ahmad Khanlari |
| 2016 | Robotics integration to create an authentic learning environment in engineering education. | Ahmad Khanlari |
| 2016 | "Code Yourself" and "A Programar": A bilingual MOOC for teaching computer science to teenagers. | Ins Friss de Kereki, Areti Manataki |
| 2016 | STEAM approach by integrating the arts and STEM through origami in K-12. | Jamie Kennedy, Erica Lee, Adam K. Fontecchio |
| 2016 | Understanding the role of knowledge related to financial resources on decisions to attend graduate school. | Marian S. Kennedy, Shelby K. Lanier, Katherine M. Ehlert, Karen A. High, Kathryn K. Pegues, Julia L. Sharp |
| 2016 | How important is high-school computing experience for first-year engineering student success? | Amber Kemppainen, Mary Fraley, Amy Hamlin, Gretchen Hein |
| 2016 | Using innovation as a catalyst for integrating business and engineering education. | David W. Keck, Ian J. Cottingham |
| 2016 | Information resource based on scientific software as a core of interdisciplinary learning resources. | Maria Karpova, Vadim Shmelev, Alexey V. Dukhanov |
| 2016 | Credentialing in the CSET education change process. | Jennifer Karlin, Cheryl Allendoerfer, Rebecca Bates, Dan Ewert, Ron Ulseth |
| 2016 | Artificial intelligence and computer science in education: From kindergarten to university. | Martin Kandlhofer, Gerald Steinbauer, Sabine Hirschmugl-Gaisch, Petra Huber |
| 2016 | WEX-HIL: Design of a Wireless Extensible hardware-in-the-loop real-time simulator for electric vehicle applications. | Yong-Kyu Jung, Fong Mak, Fnu Qinggele, Idrees Alzahid |
| 2016 | Enabling deep conceptual learning in computing courses through conflict-based collaborative learning. | Swaroop Joshi, Neelam Soundarajan |
| 2016 | Aligning Quality Assurance at the course unit and educational program levels. | Bjrn r Jnsson, Marta Kristn Lrusdttir, Mats Daniels, Alison Clear, Tony Clear, Roger McDermott |
| 2016 | Frontiers in education - have we made a difference? If so, what? | Edwin C. Jones, James R. Rowland |
| 2016 | Pre-college students' use of systems engineering methods in design. | Aaron W. Johnson, Sara Willner-Giwerc, Paul T. Grogan, Ethan E. Danahy |
| 2016 | Development of professional competency through professional identity formation in a PBL curriculum. | Bart Johnson, Ron Ulseth |
| 2016 | A synchronous distance education hybrid model of college-level credits for high-school students. | Manuel Jimnez, Sonia M. Bartolomei-Suarez, Ysela Ochoa, Wilma Santiago |
| 2016 | Course design for Internet of Things using Lab of Things of Microsoft Research. | Gu-Min Jeong, Phuc Huu Truong, Tae-Yang Lee, Jin-Woo Choi, Miran Lee |
| 2016 | A framework to help analyze if creating a game to teach a learning objective is worth the work. | Peter Jamieson, Lindsay D. Grace |
| 2016 | re-Commerce: A new paradigm for Innovation and Sustainability in CSET education. | L. Eric James |
| 2016 | e-NABLING education: Curricula and models for teaching students to print hands. | Stephen Jacobs, Jonathan Schull, Perry White, Richard Lehrer, Akanksha Vishwakarma, Andrea Bertucci |
| 2016 | The resilient Civil engineer with the changing global environment. | Hudson Jackson, Kassim Tarhini, Sharon Zelmanowitz, Alina Zapalska |
| 2016 | Panel: Changing your department: Examples from Revolutionizing Engineering Departments. | Ella L. Ingram |
| 2016 | Launching curricular guidelines for computer engineering: CE2016. | John Impagliazzo, Susan Conry, Eric Durant, Joseph L. Hughes, Russ Meier |