| 2020 | What Do We Think We Think We Are Doing?: Metacognition and Self-Regulation in Programming. | James Prather, Brett A. Becker, Michelle Craig, Paul Denny, Dastyni Loksa, Lauren E. Margulieux |
| 2020 | How do Graduating Students Evaluate Software Design Diagrams? | Prajish Prasad, Sridhar Iyer |
| 2020 | Understanding Students' Computational Perspectives and Figured Worlds of Computing. | Melissa Escamilla Perez |
| 2020 | Investigating Spatial Skills in Computing Education. | Jack Parkinson |
| 2020 | Computing Education Research Landscape through an Analysis of Keywords. | Zacharoula K. Papamitsiou, Michail N. Giannakos, Simon, Andrew Luxton-Reilly |
| 2020 | Mapping Empathy in the Computer Science Classroom. | Lariza Laura de Oliveira |
| 2020 | Data Science Education: Curriculum and pedagogy. | Koby Mike |
| 2020 | Construction of a Taxonomy for Tools, Languages, and Environments across Computing Education. | Monica M. McGill, Adrienne Decker |
| 2020 | Collaborative Learning in Computing Education: Faculty Perspectives and Practices. | Sharon Mason |
| 2020 | Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science. | Samiha Marwan, Ge Gao, Susan R. Fisk, Thomas W. Price, Tiffany Barnes |
| 2020 | Investigating Best Practices in the Design of Automated Feedback to Improve Students' Performance and Learning. | Samiha Marwan |
| 2020 | Theories and Models of Emotions, Attitudes, and Self-Efficacy in the Context of Programming Education. | Lauri Malmi, Judy Sheard, Pivi Kinnunen, Simon, Jane E. Sinclair |
| 2020 | GameCode: Choose your Own Problem Solving Path. | Simon Linardy, Benoit Donnet |
| 2020 | Learning Computer Programming around a CAF. | Simon Linardy |
| 2020 | MatchingRef: Matching Variable Names in a Reference Page to Help Introductory CS Students Fix Compiler Errors. | Thuc Nhi Le, Shokhzodbek Saidov, Justin Smith |
| 2020 | More Personalized Learning by Reducing Latency in Grading. | Haden Hooyeon Lee |
| 2020 | Affinity for Technology and Teenagers' Learning Intentions. | Fufen Jin, Monica Divitini |
| 2020 | Glass-boxing Computing: Notional Machines-Mediated Teaching and Learning with Electronic Textiles in an Introductory High School Classroom. | Gayithri Jayathirtha |
| 2020 | Hedy: A Gradual Language for Programming Education. | Felienne Hermans |
| 2020 | Comparison of Grade Replacement and Weighted Averages for Second-Chance Exams. | Geoffrey L. Herman, Zhouxiang Cai, Timothy Bretl, Craig B. Zilles, Matthew West |
| 2020 | Toward Ability-Based Design for Novice Programmers with Learning (Dis)abilities. | Carl C. Haynes |
| 2020 | How do Quiz and Homework Submission Times Affect Students' Performance in a Flipped CS1 Class? | Leslie Harvey, Ashish Aggarwal |
| 2020 | Using Design Alternatives to Learn About Data Organizations. | Xingjian Lance Gu, Max A. Heller, Stella Li, Yanyan Ren, Kathi Fisler, Shriram Krishnamurthi |
| 2020 | Why do CS1 Students Think They're Bad at Programming?: Investigating Self-efficacy and Self-assessments at Three Universities. | Jamie Gorson, Eleanor O'Rourke |
| 2020 | Exploring Student Behavior Using the TIPP&SEE Learning Strategy. | Diana Franklin, Jean Salac, Zachary Crenshaw, Saranya Turimella, Zipporah Klain, Marco Anaya, Cathy Thomas |